Lo-Fi image

Research and Low Fidelity Prototype

While doing research for this particular app, I found that most people who do go to an art museum are from out of town, and sometimes live up to 25 miles away. I originally thought that it might be a good idea to include other things to do in the area, but this would take a lot of time to maintain. Also, other websites can update this information quickly, and more efficiently. Usually, when people do visit the museum, they’re usually on an itinerary, because they make a day trip out of it. Tour times are going to be important, otherwise it could compromise the whole trip. Checking into the tour on time is one of the biggest priorities.

Hi-Fi image

High Fidelity Prototype

It’s hard to pick out a color scheme for an art application, simply because some colors are going to clash. Cooler colors tend to clash less, and I landed on a dark purplish blue color. It might make more sense to swap out colors, and have it coordinate with the seasons or some of the art work. Most apps require regular maintenance, so swapping out the colors with the art installations makes sense. It’s really not much of a change, especially if you’re working on it anyway. If development is working with a CSS sheet, that should be easy enough to plug in a different hex code.

I decided to go with a sans serif font, because they always seem to appear more modern in my eyes. I was tempted to use a couple of retro serif fonts, but they tend to go out of style right away. Fonts are something that can be easily carried from season to season, and is a staple of the style guide. Most style guides are decided on a group consensus, and of course, any color decisions are going to be made on this guide to create brand consistency.

Lessons Learned

When creating a list of items or tours, filters save a lot of work for both the user, designer, and the developer. When people download a mobile app, they already have an idea of what they want to do, simply due to the fact that they went out of their way to download it.

This leads into the philosophy that mobile apps should have primarily one function, two at the most. It’s so easy for scope creep to happen on a mobile app, because you want for people to spend as much time in your app, but a mobile app can’t do everything. Plus, the app should run well, otherwise people will stop using it.